Fix whatever the fuck is going on in storage system slightly (#28236)
* Fix whatever the fuck is going on in storage system slightly * Fix inverted check * h * Add silent bool * Silent
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@@ -75,7 +75,7 @@ public partial class InventorySystem : EntitySystem
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if (TryGetSlotEntity(uid, ev.Slot, out var entityUid) && TryComp<StorageComponent>(entityUid, out var storageComponent))
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{
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_storageSystem.OpenStorageUI(entityUid.Value, uid, storageComponent);
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_storageSystem.OpenStorageUI(entityUid.Value, uid, storageComponent, false);
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}
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}
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