Displaying of player characters in the round end statistics (#9006)
* All in one * using fix * Update GameTicker.RoundFlow.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
This commit is contained in:
@@ -262,6 +262,11 @@ namespace Content.Server.GameTicking
|
||||
|
||||
RunLevel = GameRunLevel.PostRound;
|
||||
|
||||
ShowRoundEndScoreboard(text);
|
||||
}
|
||||
|
||||
public void ShowRoundEndScoreboard(string text = "")
|
||||
{
|
||||
//Tell every client the round has ended.
|
||||
var gamemodeTitle = Preset != null ? Loc.GetString(Preset.ModeTitle) : string.Empty;
|
||||
|
||||
@@ -314,6 +319,7 @@ namespace Content.Server.GameTicking
|
||||
PlayerOOCName = contentPlayerData?.Name ?? "(IMPOSSIBLE: REGISTERED MIND WITH NO OWNER)",
|
||||
// Character name takes precedence over current entity name
|
||||
PlayerICName = playerIcName,
|
||||
PlayerEntityUid = mind.OwnedEntity,
|
||||
Role = antag
|
||||
? mind.AllRoles.First(role => role.Antagonist).Name
|
||||
: mind.AllRoles.FirstOrDefault()?.Name ?? Loc.GetString("game-ticker-unknown-role"),
|
||||
@@ -370,7 +376,7 @@ namespace Content.Server.GameTicking
|
||||
ReqWindowAttentionAll();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Cleanup that has to run to clear up anything from the previous round.
|
||||
/// Stuff like wiping the previous map clean.
|
||||
|
||||
Reference in New Issue
Block a user