Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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@@ -1,8 +1,10 @@
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Extinguisher;
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[NetworkedComponent]
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public abstract partial class SharedFireExtinguisherComponent : Component
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{
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[DataField("refillSound")] public SoundSpecifier RefillSound = new SoundPathSpecifier("/Audio/Effects/refill.ogg");
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