Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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@@ -1,6 +1,9 @@
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namespace Content.Shared.Administration.Components;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Administration.Components;
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/// <summary>
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/// Flips the target's sprite on it's head, so they do a headstand.
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/// </summary>
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[NetworkedComponent]
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public abstract partial class SharedHeadstandComponent : Component { }
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@@ -1,5 +1,8 @@
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namespace Content.Shared.Administration.Components;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Administration.Components;
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[NetworkedComponent]
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public abstract partial class SharedKillSignComponent : Component
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{
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