Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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@@ -35,13 +35,13 @@ namespace Content.Server.Solar.EntitySystems
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_updateTimer -= 1;
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var state = new SolarControlConsoleBoundInterfaceState(_powerSolarSystem.TargetPanelRotation, _powerSolarSystem.TargetPanelVelocity, _powerSolarSystem.TotalPanelPower, _powerSolarSystem.TowardsSun);
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var query = EntityQueryEnumerator<SolarControlConsoleComponent, UserInterfaceComponent>();
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while (query.MoveNext(out var uid, out var _, out var uiComp))
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while (query.MoveNext(out var uid, out _, out var uiComp))
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{
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_uiSystem.TrySetUiState(uid, SolarControlConsoleUiKey.Key, state, ui: uiComp);
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_uiSystem.SetUiState((uid, uiComp), SolarControlConsoleUiKey.Key, state);
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}
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}
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}
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private void OnUIMessage(EntityUid uid, SolarControlConsoleComponent component, SolarControlConsoleAdjustMessage msg)
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{
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if (double.IsFinite(msg.Rotation))
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