Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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@@ -136,13 +136,12 @@ public sealed partial class ShuttleConsoleSystem : SharedShuttleConsoleSystem
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/// </summary>
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private void OnConsoleUIClose(EntityUid uid, ShuttleConsoleComponent component, BoundUIClosedEvent args)
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{
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if ((ShuttleConsoleUiKey) args.UiKey != ShuttleConsoleUiKey.Key ||
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args.Session.AttachedEntity is not { } user)
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if ((ShuttleConsoleUiKey) args.UiKey != ShuttleConsoleUiKey.Key)
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{
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return;
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}
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RemovePilot(user);
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RemovePilot(args.Actor);
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}
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private void OnConsoleUIOpenAttempt(EntityUid uid, ShuttleConsoleComponent component,
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@@ -265,9 +264,9 @@ public sealed partial class ShuttleConsoleSystem : SharedShuttleConsoleSystem
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new List<ShuttleExclusionObject>());
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}
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if (_ui.TryGetUi(consoleUid, ShuttleConsoleUiKey.Key, out var bui))
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if (_ui.HasUi(consoleUid, ShuttleConsoleUiKey.Key))
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{
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_ui.SetUiState(bui, new ShuttleBoundUserInterfaceState(navState, mapState, dockState));
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_ui.SetUiState(consoleUid, ShuttleConsoleUiKey.Key, new ShuttleBoundUserInterfaceState(navState, mapState, dockState));
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}
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}
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