Content update for UI prediction (#27214)

* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
This commit is contained in:
metalgearsloth
2024-04-26 18:16:24 +10:00
committed by GitHub
parent 32b81de8c5
commit 5896e68752
279 changed files with 1308 additions and 1582 deletions

View File

@@ -56,7 +56,7 @@ public sealed partial class SalvageSystem
if (station != component.Owner)
continue;
_ui.TrySetUiState(uid, SalvageConsoleUiKey.Expedition, state, ui: uiComp);
_ui.SetUiState((uid, uiComp), SalvageConsoleUiKey.Expedition, state);
}
}
@@ -74,6 +74,6 @@ public sealed partial class SalvageSystem
state = new SalvageExpeditionConsoleState(TimeSpan.Zero, false, true, 0, new List<SalvageMissionParams>());
}
_ui.TrySetUiState(component, SalvageConsoleUiKey.Expedition, state);
_ui.SetUiState(component.Owner, SalvageConsoleUiKey.Expedition, state);
}
}