Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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@@ -56,7 +56,7 @@ public sealed partial class SalvageSystem
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if (station != component.Owner)
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continue;
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_ui.TrySetUiState(uid, SalvageConsoleUiKey.Expedition, state, ui: uiComp);
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_ui.SetUiState((uid, uiComp), SalvageConsoleUiKey.Expedition, state);
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}
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}
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@@ -74,6 +74,6 @@ public sealed partial class SalvageSystem
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state = new SalvageExpeditionConsoleState(TimeSpan.Zero, false, true, 0, new List<SalvageMissionParams>());
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}
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_ui.TrySetUiState(component, SalvageConsoleUiKey.Expedition, state);
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_ui.SetUiState(component.Owner, SalvageConsoleUiKey.Expedition, state);
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}
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}
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