Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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@@ -33,7 +33,6 @@ public sealed partial class ParticleAcceleratorStrengthWireAction : ComponentWir
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public override void Pulse(EntityUid user, Wire wire, ParticleAcceleratorControlBoxComponent controller)
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{
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var paSystem = EntityManager.System<ParticleAcceleratorSystem>();
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var userSession = EntityManager.TryGetComponent<ActorComponent>(user, out var actor) ? actor.PlayerSession : null;
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paSystem.SetStrength(wire.Owner, (ParticleAcceleratorPowerState) ((int) controller.SelectedStrength + 1), userSession, controller);
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paSystem.SetStrength(wire.Owner, (ParticleAcceleratorPowerState) ((int) controller.SelectedStrength + 1), user, controller);
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}
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}
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