Content update for UI prediction (#27214)

* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
This commit is contained in:
metalgearsloth
2024-04-26 18:16:24 +10:00
committed by GitHub
parent 32b81de8c5
commit 5896e68752
279 changed files with 1308 additions and 1582 deletions

View File

@@ -33,7 +33,6 @@ public sealed partial class ParticleAcceleratorStrengthWireAction : ComponentWir
public override void Pulse(EntityUid user, Wire wire, ParticleAcceleratorControlBoxComponent controller)
{
var paSystem = EntityManager.System<ParticleAcceleratorSystem>();
var userSession = EntityManager.TryGetComponent<ActorComponent>(user, out var actor) ? actor.PlayerSession : null;
paSystem.SetStrength(wire.Owner, (ParticleAcceleratorPowerState) ((int) controller.SelectedStrength + 1), userSession, controller);
paSystem.SetStrength(wire.Owner, (ParticleAcceleratorPowerState) ((int) controller.SelectedStrength + 1), user, controller);
}
}