Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
This commit is contained in:
@@ -48,8 +48,7 @@ public sealed partial class ParticleAcceleratorLimiterWireAction : ComponentWire
|
||||
// Yes, it's a feature that mending this wire WON'T WORK if the strength wire is also cut.
|
||||
// Since that blocks SetStrength().
|
||||
var paSystem = EntityManager.System<ParticleAcceleratorSystem>();
|
||||
var userSession = EntityManager.TryGetComponent<ActorComponent>(user, out var actor) ? actor.PlayerSession : null;
|
||||
paSystem.SetStrength(wire.Owner, controller.MaxStrength, userSession, controller);
|
||||
paSystem.SetStrength(wire.Owner, controller.MaxStrength, user, controller);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user