Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
This commit is contained in:
@@ -102,13 +102,15 @@ public sealed class PAISystem : SharedPAISystem
|
||||
{
|
||||
// Close the instrument interface if it was open
|
||||
// before closing
|
||||
if (HasComp<ActiveInstrumentComponent>(uid) && TryComp<ActorComponent>(uid, out var actor))
|
||||
if (HasComp<ActiveInstrumentComponent>(uid))
|
||||
{
|
||||
_instrumentSystem.ToggleInstrumentUi(uid, actor.PlayerSession);
|
||||
_instrumentSystem.ToggleInstrumentUi(uid, uid);
|
||||
}
|
||||
|
||||
// Stop instrument
|
||||
if (TryComp<InstrumentComponent>(uid, out var instrument)) _instrumentSystem.Clean(uid, instrument);
|
||||
if (TryComp<InstrumentComponent>(uid, out var instrument))
|
||||
_instrumentSystem.Clean(uid, instrument);
|
||||
|
||||
if (TryComp<MetaDataComponent>(uid, out var metadata))
|
||||
{
|
||||
var proto = metadata.EntityPrototype;
|
||||
|
||||
Reference in New Issue
Block a user