Content update for UI prediction (#27214)

* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
This commit is contained in:
metalgearsloth
2024-04-26 18:16:24 +10:00
committed by GitHub
parent 32b81de8c5
commit 5896e68752
279 changed files with 1308 additions and 1582 deletions

View File

@@ -102,13 +102,15 @@ public sealed class PAISystem : SharedPAISystem
{
// Close the instrument interface if it was open
// before closing
if (HasComp<ActiveInstrumentComponent>(uid) && TryComp<ActorComponent>(uid, out var actor))
if (HasComp<ActiveInstrumentComponent>(uid))
{
_instrumentSystem.ToggleInstrumentUi(uid, actor.PlayerSession);
_instrumentSystem.ToggleInstrumentUi(uid, uid);
}
// Stop instrument
if (TryComp<InstrumentComponent>(uid, out var instrument)) _instrumentSystem.Clean(uid, instrument);
if (TryComp<InstrumentComponent>(uid, out var instrument))
_instrumentSystem.Clean(uid, instrument);
if (TryComp<MetaDataComponent>(uid, out var metadata))
{
var proto = metadata.EntityPrototype;