Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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@@ -193,7 +193,8 @@ public sealed partial class CryoPodSystem : SharedCryoPodSystem
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healthAnalyzer.ScannedEntity = entity.Comp.BodyContainer.ContainedEntity;
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}
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_userInterfaceSystem.TrySendUiMessage(
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// TODO: This should be a state my dude
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_userInterfaceSystem.ServerSendUiMessage(
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entity.Owner,
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HealthAnalyzerUiKey.Key,
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new HealthAnalyzerScannedUserMessage(GetNetEntity(entity.Comp.BodyContainer.ContainedEntity),
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@@ -246,7 +247,7 @@ public sealed partial class CryoPodSystem : SharedCryoPodSystem
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else
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{
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RemComp<ActiveCryoPodComponent>(entity);
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_uiSystem.TryCloseAll(entity.Owner, HealthAnalyzerUiKey.Key);
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_uiSystem.CloseUi(entity.Owner, HealthAnalyzerUiKey.Key);
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}
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UpdateAppearance(entity.Owner, entity.Comp);
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}
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@@ -297,7 +298,7 @@ public sealed partial class CryoPodSystem : SharedCryoPodSystem
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}
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// if body is ejected - no need to display health-analyzer
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_uiSystem.TryCloseAll(cryoPod.Owner, HealthAnalyzerUiKey.Key);
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_uiSystem.CloseUi(cryoPod.Owner, HealthAnalyzerUiKey.Key);
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}
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#endregion
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