Content update for UI prediction (#27214)

* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
This commit is contained in:
metalgearsloth
2024-04-26 18:16:24 +10:00
committed by GitHub
parent 32b81de8c5
commit 5896e68752
279 changed files with 1308 additions and 1582 deletions

View File

@@ -193,7 +193,8 @@ public sealed partial class CryoPodSystem : SharedCryoPodSystem
healthAnalyzer.ScannedEntity = entity.Comp.BodyContainer.ContainedEntity;
}
_userInterfaceSystem.TrySendUiMessage(
// TODO: This should be a state my dude
_userInterfaceSystem.ServerSendUiMessage(
entity.Owner,
HealthAnalyzerUiKey.Key,
new HealthAnalyzerScannedUserMessage(GetNetEntity(entity.Comp.BodyContainer.ContainedEntity),
@@ -246,7 +247,7 @@ public sealed partial class CryoPodSystem : SharedCryoPodSystem
else
{
RemComp<ActiveCryoPodComponent>(entity);
_uiSystem.TryCloseAll(entity.Owner, HealthAnalyzerUiKey.Key);
_uiSystem.CloseUi(entity.Owner, HealthAnalyzerUiKey.Key);
}
UpdateAppearance(entity.Owner, entity.Comp);
}
@@ -297,7 +298,7 @@ public sealed partial class CryoPodSystem : SharedCryoPodSystem
}
// if body is ejected - no need to display health-analyzer
_uiSystem.TryCloseAll(cryoPod.Owner, HealthAnalyzerUiKey.Key);
_uiSystem.CloseUi(cryoPod.Owner, HealthAnalyzerUiKey.Key);
}
#endregion