Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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@@ -58,7 +58,7 @@ public sealed class CrewMonitoringConsoleSystem : EntitySystem
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if (!Resolve(uid, ref component))
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return;
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if (!_uiSystem.TryGetUi(uid, CrewMonitoringUIKey.Key, out var bui))
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if (!_uiSystem.IsUiOpen(uid, CrewMonitoringUIKey.Key))
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return;
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// The grid must have a NavMapComponent to visualize the map in the UI
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@@ -69,6 +69,6 @@ public sealed class CrewMonitoringConsoleSystem : EntitySystem
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// Update all sensors info
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var allSensors = component.ConnectedSensors.Values.ToList();
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_uiSystem.SetUiState(bui, new CrewMonitoringState(allSensors));
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_uiSystem.SetUiState(uid, CrewMonitoringUIKey.Key, new CrewMonitoringState(allSensors));
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}
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}
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