Content update for UI prediction (#27214)

* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
This commit is contained in:
metalgearsloth
2024-04-26 18:16:24 +10:00
committed by GitHub
parent 32b81de8c5
commit 5896e68752
279 changed files with 1308 additions and 1582 deletions

View File

@@ -58,7 +58,7 @@ public sealed class CrewMonitoringConsoleSystem : EntitySystem
if (!Resolve(uid, ref component))
return;
if (!_uiSystem.TryGetUi(uid, CrewMonitoringUIKey.Key, out var bui))
if (!_uiSystem.IsUiOpen(uid, CrewMonitoringUIKey.Key))
return;
// The grid must have a NavMapComponent to visualize the map in the UI
@@ -69,6 +69,6 @@ public sealed class CrewMonitoringConsoleSystem : EntitySystem
// Update all sensors info
var allSensors = component.ConnectedSensors.Values.ToList();
_uiSystem.SetUiState(bui, new CrewMonitoringState(allSensors));
_uiSystem.SetUiState(uid, CrewMonitoringUIKey.Key, new CrewMonitoringState(allSensors));
}
}