Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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@@ -303,15 +303,14 @@ public sealed partial class MechSystem : SharedMechSystem
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{
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EquipmentStates = ev.States
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};
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var ui = _ui.GetUi(uid, MechUiKey.Key);
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_ui.SetUiState(ui, state);
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_ui.SetUiState(uid, MechUiKey.Key, state);
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}
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public override void BreakMech(EntityUid uid, MechComponent? component = null)
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{
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base.BreakMech(uid, component);
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_ui.TryCloseAll(uid, MechUiKey.Key);
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_ui.CloseUi(uid, MechUiKey.Key);
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_actionBlocker.UpdateCanMove(uid);
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}
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