Content update for UI prediction (#27214)

* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
This commit is contained in:
metalgearsloth
2024-04-26 18:16:24 +10:00
committed by GitHub
parent 32b81de8c5
commit 5896e68752
279 changed files with 1308 additions and 1582 deletions

View File

@@ -303,15 +303,14 @@ public sealed partial class MechSystem : SharedMechSystem
{
EquipmentStates = ev.States
};
var ui = _ui.GetUi(uid, MechUiKey.Key);
_ui.SetUiState(ui, state);
_ui.SetUiState(uid, MechUiKey.Key, state);
}
public override void BreakMech(EntityUid uid, MechComponent? component = null)
{
base.BreakMech(uid, component);
_ui.TryCloseAll(uid, MechUiKey.Key);
_ui.CloseUi(uid, MechUiKey.Key);
_actionBlocker.UpdateCanMove(uid);
}