Content update for UI prediction (#27214)

* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
This commit is contained in:
metalgearsloth
2024-04-26 18:16:24 +10:00
committed by GitHub
parent 32b81de8c5
commit 5896e68752
279 changed files with 1308 additions and 1582 deletions

View File

@@ -90,7 +90,7 @@ namespace Content.Server.Labels
private void OnHandLabelerLabelChanged(EntityUid uid, HandLabelerComponent handLabeler, HandLabelerLabelChangedMessage args)
{
if (args.Session.AttachedEntity is not {Valid: true} player)
if (args.Actor is not {Valid: true} player)
return;
var label = args.Label.Trim();
@@ -109,7 +109,7 @@ namespace Content.Server.Labels
if (!Resolve(uid, ref handLabeler))
return;
_userInterfaceSystem.TrySetUiState(uid, HandLabelerUiKey.Key,
_userInterfaceSystem.SetUiState(uid, HandLabelerUiKey.Key,
new HandLabelerBoundUserInterfaceState(handLabeler.AssignedLabel));
}
}