Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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@@ -90,7 +90,7 @@ namespace Content.Server.Labels
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private void OnHandLabelerLabelChanged(EntityUid uid, HandLabelerComponent handLabeler, HandLabelerLabelChangedMessage args)
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{
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if (args.Session.AttachedEntity is not {Valid: true} player)
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if (args.Actor is not {Valid: true} player)
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return;
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var label = args.Label.Trim();
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@@ -109,7 +109,7 @@ namespace Content.Server.Labels
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if (!Resolve(uid, ref handLabeler))
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return;
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_userInterfaceSystem.TrySetUiState(uid, HandLabelerUiKey.Key,
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_userInterfaceSystem.SetUiState(uid, HandLabelerUiKey.Key,
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new HandLabelerBoundUserInterfaceState(handLabeler.AssignedLabel));
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}
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}
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