Content update for UI prediction (#27214)

* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
This commit is contained in:
metalgearsloth
2024-04-26 18:16:24 +10:00
committed by GitHub
parent 32b81de8c5
commit 5896e68752
279 changed files with 1308 additions and 1582 deletions

View File

@@ -127,7 +127,7 @@ namespace Content.Server.Kitchen.EntitySystems
_solutionContainersSystem.TryAddSolution(containerSoln.Value, solution);
}
_userInterfaceSystem.TrySendUiMessage(uid, ReagentGrinderUiKey.Key,
_userInterfaceSystem.ServerSendUiMessage(uid, ReagentGrinderUiKey.Key,
new ReagentGrinderWorkCompleteMessage());
UpdateUiState(uid);
@@ -228,7 +228,7 @@ namespace Content.Server.Kitchen.EntitySystems
GetNetEntityArray(inputContainer.ContainedEntities.ToArray()),
containerSolution?.Contents.ToArray()
);
_userInterfaceSystem.TrySetUiState(uid, ReagentGrinderUiKey.Key, state);
_userInterfaceSystem.SetUiState(uid, ReagentGrinderUiKey.Key, state);
}
private void OnStartMessage(Entity<ReagentGrinderComponent> entity, ref ReagentGrinderStartMessage message)
@@ -305,7 +305,7 @@ namespace Content.Server.Kitchen.EntitySystems
reagentGrinder.AudioStream = _audioSystem.PlayPvs(sound, uid,
AudioParams.Default.WithPitchScale(1 / reagentGrinder.WorkTimeMultiplier)).Value.Entity; //slightly higher pitched
_userInterfaceSystem.TrySendUiMessage(uid, ReagentGrinderUiKey.Key,
_userInterfaceSystem.ServerSendUiMessage(uid, ReagentGrinderUiKey.Key,
new ReagentGrinderWorkStartedMessage(program));
}