Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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@@ -127,7 +127,7 @@ namespace Content.Server.Kitchen.EntitySystems
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_solutionContainersSystem.TryAddSolution(containerSoln.Value, solution);
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}
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_userInterfaceSystem.TrySendUiMessage(uid, ReagentGrinderUiKey.Key,
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_userInterfaceSystem.ServerSendUiMessage(uid, ReagentGrinderUiKey.Key,
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new ReagentGrinderWorkCompleteMessage());
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UpdateUiState(uid);
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@@ -228,7 +228,7 @@ namespace Content.Server.Kitchen.EntitySystems
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GetNetEntityArray(inputContainer.ContainedEntities.ToArray()),
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containerSolution?.Contents.ToArray()
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);
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_userInterfaceSystem.TrySetUiState(uid, ReagentGrinderUiKey.Key, state);
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_userInterfaceSystem.SetUiState(uid, ReagentGrinderUiKey.Key, state);
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}
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private void OnStartMessage(Entity<ReagentGrinderComponent> entity, ref ReagentGrinderStartMessage message)
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@@ -305,7 +305,7 @@ namespace Content.Server.Kitchen.EntitySystems
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reagentGrinder.AudioStream = _audioSystem.PlayPvs(sound, uid,
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AudioParams.Default.WithPitchScale(1 / reagentGrinder.WorkTimeMultiplier)).Value.Entity; //slightly higher pitched
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_userInterfaceSystem.TrySendUiMessage(uid, ReagentGrinderUiKey.Key,
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_userInterfaceSystem.ServerSendUiMessage(uid, ReagentGrinderUiKey.Key,
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new ReagentGrinderWorkStartedMessage(program));
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}
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