Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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@@ -131,13 +131,13 @@ namespace Content.Server.Gravity
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}
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private void SetSwitchedOn(EntityUid uid, GravityGeneratorComponent component, bool on,
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ApcPowerReceiverComponent? powerReceiver = null, ICommonSession? session = null)
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ApcPowerReceiverComponent? powerReceiver = null, EntityUid? user = null)
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{
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if (!Resolve(uid, ref powerReceiver))
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return;
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if (session is { AttachedEntity: { } })
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_adminLogger.Add(LogType.Action, on ? LogImpact.Medium : LogImpact.High, $"{session:player} set ${ToPrettyString(uid):target} to {(on ? "on" : "off")}");
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if (user != null)
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_adminLogger.Add(LogType.Action, on ? LogImpact.Medium : LogImpact.High, $"{ToPrettyString(user)} set ${ToPrettyString(uid):target} to {(on ? "on" : "off")}");
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component.SwitchedOn = on;
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UpdatePowerState(component, powerReceiver);
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@@ -154,7 +154,7 @@ namespace Content.Server.Gravity
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private void UpdateUI(Entity<GravityGeneratorComponent, ApcPowerReceiverComponent> ent, float chargeRate)
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{
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var (_, component, powerReceiver) = ent;
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if (!_uiSystem.IsUiOpen(ent, SharedGravityGeneratorComponent.GravityGeneratorUiKey.Key))
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if (!_uiSystem.IsUiOpen(ent.Owner, SharedGravityGeneratorComponent.GravityGeneratorUiKey.Key))
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return;
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var chargeTarget = chargeRate < 0 ? 0 : component.MaxCharge;
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@@ -189,8 +189,8 @@ namespace Content.Server.Gravity
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chargeEta
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);
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_uiSystem.TrySetUiState(
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ent,
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_uiSystem.SetUiState(
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ent.Owner,
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SharedGravityGeneratorComponent.GravityGeneratorUiKey.Key,
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state);
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@@ -209,9 +209,6 @@ namespace Content.Server.Gravity
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private void OnInteractHand(EntityUid uid, GravityGeneratorComponent component, InteractHandEvent args)
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{
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if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
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return;
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ApcPowerReceiverComponent? powerReceiver = default!;
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if (!Resolve(uid, ref powerReceiver))
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return;
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@@ -220,7 +217,7 @@ namespace Content.Server.Gravity
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if (!component.Intact || powerReceiver.PowerReceived < component.IdlePowerUse)
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return;
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_uiSystem.TryOpen(uid, SharedGravityGeneratorComponent.GravityGeneratorUiKey.Key, actor.PlayerSession);
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_uiSystem.OpenUi(uid, SharedGravityGeneratorComponent.GravityGeneratorUiKey.Key, args.User);
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component.NeedUIUpdate = true;
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}
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@@ -287,7 +284,7 @@ namespace Content.Server.Gravity
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GravityGeneratorComponent component,
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SharedGravityGeneratorComponent.SwitchGeneratorMessage args)
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{
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SetSwitchedOn(uid, component, args.On, session:args.Session);
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SetSwitchedOn(uid, component, args.On, user: args.Actor);
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}
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}
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}
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