Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
This commit is contained in:
@@ -39,7 +39,7 @@ public sealed class DoorElectronicsSystem : EntitySystem
|
||||
}
|
||||
|
||||
var state = new DoorElectronicsConfigurationState(accesses);
|
||||
_uiSystem.TrySetUiState(uid, DoorElectronicsConfigurationUiKey.Key, state);
|
||||
_uiSystem.SetUiState(uid, DoorElectronicsConfigurationUiKey.Key, state);
|
||||
}
|
||||
|
||||
private void OnChangeConfiguration(
|
||||
|
||||
Reference in New Issue
Block a user