Content update for UI prediction (#27214)

* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
This commit is contained in:
metalgearsloth
2024-04-26 18:16:24 +10:00
committed by GitHub
parent 32b81de8c5
commit 5896e68752
279 changed files with 1308 additions and 1582 deletions

View File

@@ -159,8 +159,7 @@ public sealed class MailingUnitSystem : EntitySystem
args.Handled = true;
UpdateTargetList(uid, component);
if (_userInterfaceSystem.TryGetUi(uid, MailingUnitUiKey.Key, out var bui))
_userInterfaceSystem.OpenUi(bui, actor.PlayerSession);
_userInterfaceSystem.OpenUi(uid, MailingUnitUiKey.Key, actor.PlayerSession);
}
/// <summary>
@@ -178,8 +177,7 @@ public sealed class MailingUnitSystem : EntitySystem
return;
var state = new MailingUnitBoundUserInterfaceState(component.DisposalUnitInterfaceState, component.Target, component.TargetList, component.Tag);
if (_userInterfaceSystem.TryGetUi(uid, MailingUnitUiKey.Key, out var bui))
_userInterfaceSystem.SetUiState(bui, state);
_userInterfaceSystem.SetUiState(uid, MailingUnitUiKey.Key, state);
}
private void OnTargetSelected(EntityUid uid, MailingUnitComponent component, TargetSelectedMessage args)