Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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@@ -159,8 +159,7 @@ public sealed class MailingUnitSystem : EntitySystem
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args.Handled = true;
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UpdateTargetList(uid, component);
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if (_userInterfaceSystem.TryGetUi(uid, MailingUnitUiKey.Key, out var bui))
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_userInterfaceSystem.OpenUi(bui, actor.PlayerSession);
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_userInterfaceSystem.OpenUi(uid, MailingUnitUiKey.Key, actor.PlayerSession);
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}
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/// <summary>
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@@ -178,8 +177,7 @@ public sealed class MailingUnitSystem : EntitySystem
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return;
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var state = new MailingUnitBoundUserInterfaceState(component.DisposalUnitInterfaceState, component.Target, component.TargetList, component.Tag);
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if (_userInterfaceSystem.TryGetUi(uid, MailingUnitUiKey.Key, out var bui))
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_userInterfaceSystem.SetUiState(bui, state);
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_userInterfaceSystem.SetUiState(uid, MailingUnitUiKey.Key, state);
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}
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private void OnTargetSelected(EntityUid uid, MailingUnitComponent component, TargetSelectedMessage args)
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