Content update for UI prediction (#27214)

* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
This commit is contained in:
metalgearsloth
2024-04-26 18:16:24 +10:00
committed by GitHub
parent 32b81de8c5
commit 5896e68752
279 changed files with 1308 additions and 1582 deletions

View File

@@ -30,10 +30,7 @@ public sealed class ConfigurationSystem : EntitySystem
if (!TryComp(args.Used, out ToolComponent? tool) || !tool.Qualities.Contains(component.QualityNeeded))
return;
if (!TryComp(args.User, out ActorComponent? actor))
return;
args.Handled = _uiSystem.TryOpen(uid, ConfigurationUiKey.Key, actor.PlayerSession);
args.Handled = _uiSystem.TryOpenUi(uid, ConfigurationUiKey.Key, args.User);
}
private void OnStartup(EntityUid uid, ConfigurationComponent component, ComponentStartup args)
@@ -43,8 +40,8 @@ public sealed class ConfigurationSystem : EntitySystem
private void UpdateUi(EntityUid uid, ConfigurationComponent component)
{
if (_uiSystem.TryGetUi(uid, ConfigurationUiKey.Key, out var ui))
_uiSystem.SetUiState(ui, new ConfigurationBoundUserInterfaceState(component.Config));
if (_uiSystem.HasUi(uid, ConfigurationUiKey.Key))
_uiSystem.SetUiState(uid, ConfigurationUiKey.Key, new ConfigurationBoundUserInterfaceState(component.Config));
}
private void OnUpdate(EntityUid uid, ConfigurationComponent component, ConfigurationUpdatedMessage args)