Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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@@ -30,10 +30,7 @@ public sealed class ConfigurationSystem : EntitySystem
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if (!TryComp(args.Used, out ToolComponent? tool) || !tool.Qualities.Contains(component.QualityNeeded))
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return;
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if (!TryComp(args.User, out ActorComponent? actor))
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return;
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args.Handled = _uiSystem.TryOpen(uid, ConfigurationUiKey.Key, actor.PlayerSession);
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args.Handled = _uiSystem.TryOpenUi(uid, ConfigurationUiKey.Key, args.User);
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}
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private void OnStartup(EntityUid uid, ConfigurationComponent component, ComponentStartup args)
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@@ -43,8 +40,8 @@ public sealed class ConfigurationSystem : EntitySystem
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private void UpdateUi(EntityUid uid, ConfigurationComponent component)
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{
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if (_uiSystem.TryGetUi(uid, ConfigurationUiKey.Key, out var ui))
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_uiSystem.SetUiState(ui, new ConfigurationBoundUserInterfaceState(component.Config));
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if (_uiSystem.HasUi(uid, ConfigurationUiKey.Key))
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_uiSystem.SetUiState(uid, ConfigurationUiKey.Key, new ConfigurationBoundUserInterfaceState(component.Config));
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}
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private void OnUpdate(EntityUid uid, ConfigurationComponent component, ConfigurationUpdatedMessage args)
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