Content update for UI prediction (#27214)

* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
This commit is contained in:
metalgearsloth
2024-04-26 18:16:24 +10:00
committed by GitHub
parent 32b81de8c5
commit 5896e68752
279 changed files with 1308 additions and 1582 deletions

View File

@@ -135,17 +135,17 @@ namespace Content.Server.Cloning
public void UpdateUserInterface(EntityUid consoleUid, CloningConsoleComponent consoleComponent)
{
if (!_uiSystem.TryGetUi(consoleUid, CloningConsoleUiKey.Key, out var ui))
if (!_uiSystem.HasUi(consoleUid, CloningConsoleUiKey.Key))
return;
if (!_powerReceiverSystem.IsPowered(consoleUid))
{
_uiSystem.CloseAll(ui);
_uiSystem.CloseUis(consoleUid);
return;
}
var newState = GetUserInterfaceState(consoleComponent);
_uiSystem.SetUiState(ui, newState);
_uiSystem.SetUiState(consoleUid, CloningConsoleUiKey.Key, newState);
}
public void TryClone(EntityUid uid, EntityUid cloningPodUid, EntityUid scannerUid, CloningPodComponent? cloningPod = null, MedicalScannerComponent? scannerComp = null, CloningConsoleComponent? consoleComponent = null)