Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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@@ -62,7 +62,7 @@ namespace Content.Server.Chemistry.EntitySystems
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var inventory = GetInventory(reagentDispenser);
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var state = new ReagentDispenserBoundUserInterfaceState(outputContainerInfo, GetNetEntity(outputContainer), inventory, reagentDispenser.Comp.DispenseAmount);
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_userInterfaceSystem.TrySetUiState(reagentDispenser, ReagentDispenserUiKey.Key, state);
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_userInterfaceSystem.SetUiState(reagentDispenser.Owner, ReagentDispenserUiKey.Key, state);
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}
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private ContainerInfo? BuildOutputContainerInfo(EntityUid? container)
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