Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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@@ -80,7 +80,7 @@ namespace Content.Server.Chemistry.EntitySystems
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chemMaster.Mode, BuildInputContainerInfo(inputContainer), BuildOutputContainerInfo(outputContainer),
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bufferReagents, bufferCurrentVolume, chemMaster.PillType, chemMaster.PillDosageLimit, updateLabel);
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_userInterfaceSystem.TrySetUiState(owner, ChemMasterUiKey.Key, state);
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_userInterfaceSystem.SetUiState(owner, ChemMasterUiKey.Key, state);
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}
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private void OnSetModeMessage(Entity<ChemMasterComponent> chemMaster, ref ChemMasterSetModeMessage message)
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@@ -179,7 +179,7 @@ namespace Content.Server.Chemistry.EntitySystems
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private void OnCreatePillsMessage(Entity<ChemMasterComponent> chemMaster, ref ChemMasterCreatePillsMessage message)
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{
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var user = message.Session.AttachedEntity;
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var user = message.Actor;
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var maybeContainer = _itemSlotsSystem.GetItemOrNull(chemMaster, SharedChemMaster.OutputSlotName);
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if (maybeContainer is not { Valid: true } container
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|| !TryComp(container, out StorageComponent? storage))
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@@ -218,18 +218,9 @@ namespace Content.Server.Chemistry.EntitySystems
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pill.PillType = chemMaster.Comp.PillType;
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Dirty(item, pill);
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if (user.HasValue)
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{
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// Log pill creation by a user
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_adminLogger.Add(LogType.Action, LogImpact.Low,
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$"{ToPrettyString(user.Value):user} printed {ToPrettyString(item):pill} {SolutionContainerSystem.ToPrettyString(itemSolution.Comp.Solution)}");
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}
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else
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{
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// Log pill creation by magic? This should never happen... right?
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_adminLogger.Add(LogType.Action, LogImpact.Low,
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$"Unknown printed {ToPrettyString(item):pill} {SolutionContainerSystem.ToPrettyString(itemSolution.Comp.Solution)}");
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}
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// Log pill creation by a user
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_adminLogger.Add(LogType.Action, LogImpact.Low,
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$"{ToPrettyString(user):user} printed {ToPrettyString(item):pill} {SharedSolutionContainerSystem.ToPrettyString(itemSolution.Comp.Solution)}");
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}
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UpdateUiState(chemMaster);
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@@ -238,7 +229,7 @@ namespace Content.Server.Chemistry.EntitySystems
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private void OnOutputToBottleMessage(Entity<ChemMasterComponent> chemMaster, ref ChemMasterOutputToBottleMessage message)
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{
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var user = message.Session.AttachedEntity;
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var user = message.Actor;
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var maybeContainer = _itemSlotsSystem.GetItemOrNull(chemMaster, SharedChemMaster.OutputSlotName);
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if (maybeContainer is not { Valid: true } container
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|| !_solutionContainerSystem.TryGetSolution(container, SharedChemMaster.BottleSolutionName, out var soln, out var solution))
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@@ -260,18 +251,9 @@ namespace Content.Server.Chemistry.EntitySystems
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_labelSystem.Label(container, message.Label);
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_solutionContainerSystem.TryAddSolution(soln.Value, withdrawal);
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if (user.HasValue)
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{
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// Log bottle creation by a user
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_adminLogger.Add(LogType.Action, LogImpact.Low,
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$"{ToPrettyString(user.Value):user} bottled {ToPrettyString(container):bottle} {SolutionContainerSystem.ToPrettyString(solution)}");
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}
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else
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{
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// Log bottle creation by magic? This should never happen... right?
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_adminLogger.Add(LogType.Action, LogImpact.Low,
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$"Unknown bottled {ToPrettyString(container):bottle} {SolutionContainerSystem.ToPrettyString(solution)}");
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}
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// Log bottle creation by a user
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_adminLogger.Add(LogType.Action, LogImpact.Low,
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$"{ToPrettyString(user):user} bottled {ToPrettyString(container):bottle} {SharedSolutionContainerSystem.ToPrettyString(solution)}");
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UpdateUiState(chemMaster);
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ClickSound(chemMaster);
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