Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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@@ -5,6 +5,7 @@ using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Components;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using JukeboxComponent = Content.Shared.Audio.Jukebox.JukeboxComponent;
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@@ -66,8 +67,11 @@ public sealed class JukeboxSystem : SharedJukeboxSystem
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private void OnJukeboxSetTime(EntityUid uid, JukeboxComponent component, JukeboxSetTimeMessage args)
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{
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var offset = (args.Session.Channel.Ping * 1.5f) / 1000f;
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Audio.SetPlaybackPosition(component.AudioStream, args.SongTime + offset);
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if (TryComp(args.Actor, out ActorComponent? actorComp))
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{
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var offset = actorComp.PlayerSession.Channel.Ping * 1.5f / 1000f;
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Audio.SetPlaybackPosition(component.AudioStream, args.SongTime + offset);
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}
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}
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private void OnPowerChanged(Entity<JukeboxComponent> entity, ref PowerChangedEvent args)
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