Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
This commit is contained in:
@@ -75,7 +75,7 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
public void UpdateUserInterface(Entity<GasTankComponent> ent, bool initialUpdate = false)
|
||||
{
|
||||
var (owner, component) = ent;
|
||||
_ui.TrySetUiState(owner, SharedGasTankUiKey.Key,
|
||||
_ui.SetUiState(owner, SharedGasTankUiKey.Key,
|
||||
new GasTankBoundUserInterfaceState
|
||||
{
|
||||
TankPressure = component.Air?.Pressure ?? 0,
|
||||
|
||||
Reference in New Issue
Block a user