Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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@@ -9,8 +9,7 @@ public sealed partial class SpaceVillainGame
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/// </summary>
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private void UpdateUi(EntityUid uid, bool metadata = false)
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{
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if (_uiSystem.TryGetUi(uid, SpaceVillainArcadeUiKey.Key, out var bui))
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_uiSystem.SendUiMessage(bui, metadata ? GenerateMetaDataMessage() : GenerateUpdateMessage());
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_uiSystem.ServerSendUiMessage(uid, SpaceVillainArcadeUiKey.Key, metadata ? GenerateMetaDataMessage() : GenerateUpdateMessage());
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}
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private void UpdateUi(EntityUid uid, string message1, string message2, bool metadata = false)
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