Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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@@ -61,7 +61,7 @@ public sealed partial class AnomalySystem
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var materialAmount = _material.GetMaterialAmount(uid, component.RequiredMaterial);
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var state = new AnomalyGeneratorUserInterfaceState(component.CooldownEndTime, materialAmount, component.MaterialPerAnomaly);
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_ui.TrySetUiState(uid, AnomalyGeneratorUiKey.Key, state);
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_ui.SetUiState(uid, AnomalyGeneratorUiKey.Key, state);
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}
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public void TryGeneratorCreateAnomaly(EntityUid uid, AnomalyGeneratorComponent? component = null)
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