Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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@@ -68,16 +68,13 @@ public sealed class AccessOverriderSystem : SharedAccessOverriderSystem
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private void OnDoAfter(EntityUid uid, AccessOverriderComponent component, AccessOverriderDoAfterEvent args)
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{
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if (!TryComp(args.User, out ActorComponent? actor))
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return;
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if (args.Handled || args.Cancelled)
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return;
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if (args.Args.Target != null)
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{
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component.TargetAccessReaderId = args.Args.Target.Value;
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_userInterface.TryOpen(uid, AccessOverriderUiKey.Key, actor.PlayerSession);
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_userInterface.OpenUi(uid, AccessOverriderUiKey.Key, args.User);
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UpdateUserInterface(uid, component, args);
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}
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@@ -94,7 +91,7 @@ public sealed class AccessOverriderSystem : SharedAccessOverriderSystem
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private void OnWriteToTargetAccessReaderIdMessage(EntityUid uid, AccessOverriderComponent component, WriteToTargetAccessReaderIdMessage args)
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{
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if (args.Session.AttachedEntity is not { Valid: true } player)
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if (args.Actor is not { Valid: true } player)
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return;
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TryWriteToTargetAccessReaderId(uid, args.AccessList, player, component);
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@@ -154,22 +151,19 @@ public sealed class AccessOverriderSystem : SharedAccessOverriderSystem
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targetLabel,
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targetLabelColor);
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_userInterface.TrySetUiState(uid, AccessOverriderUiKey.Key, newState);
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_userInterface.SetUiState(uid, AccessOverriderUiKey.Key, newState);
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}
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private List<ProtoId<AccessLevelPrototype>> ConvertAccessHashSetsToList(List<HashSet<ProtoId<AccessLevelPrototype>>> accessHashsets)
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{
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List<ProtoId<AccessLevelPrototype>> accessList = new List<ProtoId<AccessLevelPrototype>>();
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var accessList = new List<ProtoId<AccessLevelPrototype>>();
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if (accessHashsets != null && accessHashsets.Any())
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if (accessHashsets.Count <= 0)
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return accessList;
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foreach (var hashSet in accessHashsets)
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{
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foreach (HashSet<ProtoId<AccessLevelPrototype>> hashSet in accessHashsets)
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{
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foreach (ProtoId<AccessLevelPrototype> hash in hashSet.ToArray())
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{
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accessList.Add(hash);
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}
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}
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accessList.AddRange(hashSet);
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}
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return accessList;
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