Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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@@ -820,7 +820,7 @@ public abstract partial class InteractionTest
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return false;
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}
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if (!ui.OpenInterfaces.TryGetValue(key, out bui))
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if (!ui.ClientOpenInterfaces.TryGetValue(key, out bui))
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{
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if (shouldSucceed)
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Assert.Fail($"Entity {SEntMan.ToPrettyString(SEntMan.GetEntity(target.Value))} does not have an open bui with key {key.GetType()}.{key}.");
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