Content update for UI prediction (#27214)

* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
This commit is contained in:
metalgearsloth
2024-04-26 18:16:24 +10:00
committed by GitHub
parent 32b81de8c5
commit 5896e68752
279 changed files with 1308 additions and 1582 deletions

View File

@@ -262,7 +262,7 @@ public sealed class StorageUIController : UIController, IOnSystemChanged<Storage
}
else if (args.Function == ContentKeyFunctions.ActivateItemInWorld)
{
_entity.EntityNetManager?.SendSystemNetworkMessage(
_entity.RaisePredictiveEvent(
new InteractInventorySlotEvent(_entity.GetNetEntity(control.Entity), altInteract: false));
args.Handle();
}