Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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@@ -262,7 +262,7 @@ public sealed class StorageUIController : UIController, IOnSystemChanged<Storage
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}
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else if (args.Function == ContentKeyFunctions.ActivateItemInWorld)
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{
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_entity.EntityNetManager?.SendSystemNetworkMessage(
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_entity.RaisePredictiveEvent(
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new InteractInventorySlotEvent(_entity.GetNetEntity(control.Entity), altInteract: false));
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args.Handle();
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}
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