Content update for UI prediction (#27214)

* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
This commit is contained in:
metalgearsloth
2024-04-26 18:16:24 +10:00
committed by GitHub
parent 32b81de8c5
commit 5896e68752
279 changed files with 1308 additions and 1582 deletions

View File

@@ -17,6 +17,14 @@ public sealed class StorageBoundUserInterface : BoundUserInterface
_storage = _entManager.System<StorageSystem>();
}
protected override void Open()
{
base.Open();
if (_entManager.TryGetComponent<StorageComponent>(Owner, out var comp))
_storage.OpenStorageWindow((Owner, comp));
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
@@ -25,16 +33,5 @@ public sealed class StorageBoundUserInterface : BoundUserInterface
_storage.CloseStorageWindow(Owner);
}
protected override void ReceiveMessage(BoundUserInterfaceMessage message)
{
base.ReceiveMessage(message);
if (message is StorageModifyWindowMessage)
{
if (_entManager.TryGetComponent<StorageComponent>(Owner, out var comp))
_storage.OpenStorageWindow((Owner, comp));
}
}
}