Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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Content.Client/Power/ActivatableUIRequiresPowerSystem.cs
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21
Content.Client/Power/ActivatableUIRequiresPowerSystem.cs
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using Content.Shared.Power.Components;
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using Content.Shared.UserInterface;
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using Content.Shared.Wires;
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namespace Content.Client.Power;
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public sealed class ActivatableUIRequiresPowerSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ActivatableUIRequiresPowerComponent, ActivatableUIOpenAttemptEvent>(OnActivate);
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}
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private void OnActivate(EntityUid uid, ActivatableUIRequiresPowerComponent component, ActivatableUIOpenAttemptEvent args)
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{
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// Client can't predict the power properly at the moment so rely upon the server to do it.
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args.Cancel();
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}
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}
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