Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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@@ -21,7 +21,6 @@ namespace Content.Client.PDA
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protected override void Open()
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{
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base.Open();
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SendMessage(new PdaRequestUpdateInterfaceMessage());
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_menu = new PdaMenu();
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_menu.OpenCenteredLeft();
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_menu.OnClose += Close;
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@@ -32,17 +31,17 @@ namespace Content.Client.PDA
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_menu.EjectIdButton.OnPressed += _ =>
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{
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SendMessage(new ItemSlotButtonPressedEvent(PdaComponent.PdaIdSlotId));
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SendPredictedMessage(new ItemSlotButtonPressedEvent(PdaComponent.PdaIdSlotId));
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};
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_menu.EjectPenButton.OnPressed += _ =>
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{
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SendMessage(new ItemSlotButtonPressedEvent(PdaComponent.PdaPenSlotId));
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SendPredictedMessage(new ItemSlotButtonPressedEvent(PdaComponent.PdaPenSlotId));
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};
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_menu.EjectPaiButton.OnPressed += _ =>
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{
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SendMessage(new ItemSlotButtonPressedEvent(PdaComponent.PdaPaiSlotId));
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SendPredictedMessage(new ItemSlotButtonPressedEvent(PdaComponent.PdaPaiSlotId));
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};
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_menu.ActivateMusicButton.OnPressed += _ =>
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