Content update for UI prediction (#27214)
* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
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@@ -3,6 +3,5 @@ using Robust.Shared.GameStates;
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namespace Content.Client.Administration.Components;
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[NetworkedComponent, RegisterComponent]
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public sealed partial class KillSignComponent : SharedKillSignComponent
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{ }
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[RegisterComponent]
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public sealed partial class KillSignComponent : SharedKillSignComponent;
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