Make vending machine use EntityPrototypeView (#30064)
* Make vendor machines use EntityPrototypeView * Update * 1 * Kill me * For the love of god!!!
This commit is contained in:
@@ -1,14 +1,13 @@
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using System.Numerics;
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using Content.Shared.VendingMachines;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using FancyWindow = Content.Client.UserInterface.Controls.FancyWindow;
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using Content.Shared.IdentityManagement;
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using Robust.Shared.Timing;
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using Robust.Client.UserInterface;
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using Content.Client.UserInterface.Controls;
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using Robust.Client.Graphics;
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namespace Content.Client.VendingMachines.UI
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{
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@@ -16,12 +15,10 @@ namespace Content.Client.VendingMachines.UI
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public sealed partial class VendingMachineMenu : FancyWindow
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private readonly Dictionary<EntProtoId, EntityUid> _dummies = [];
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public event Action<GUIBoundKeyEventArgs, ListData>? OnItemSelected;
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public event Action<ItemList.ItemListSelectedEventArgs>? OnItemSelected;
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public event Action<string>? OnSearchChanged;
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private readonly StyleBoxFlat _styleBox = new() { BackgroundColor = new Color(70, 73, 102) };
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public VendingMachineMenu()
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{
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@@ -29,106 +26,90 @@ namespace Content.Client.VendingMachines.UI
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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SearchBar.OnTextChanged += _ =>
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{
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OnSearchChanged?.Invoke(SearchBar.Text);
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};
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VendingContents.OnItemSelected += args =>
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{
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OnItemSelected?.Invoke(args);
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};
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VendingContents.SearchBar = SearchBar;
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VendingContents.DataFilterCondition += DataFilterCondition;
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VendingContents.GenerateItem += GenerateButton;
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VendingContents.ItemKeyBindDown += (args, data) => OnItemSelected?.Invoke(args, data);
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}
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protected override void Dispose(bool disposing)
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private bool DataFilterCondition(string filter, ListData data)
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{
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base.Dispose(disposing);
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if (data is not VendorItemsListData { ItemText: var text })
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return false;
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// Don't clean up dummies during disposal or we'll just have to spawn them again
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if (!disposing)
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if (string.IsNullOrEmpty(filter))
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return true;
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return text.Contains(filter, StringComparison.CurrentCultureIgnoreCase);
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}
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private void GenerateButton(ListData data, ListContainerButton button)
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{
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if (data is not VendorItemsListData { ItemProtoID: var protoID, ItemText: var text })
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return;
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// Delete any dummy items we spawned
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foreach (var entity in _dummies.Values)
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{
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_entityManager.QueueDeleteEntity(entity);
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}
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_dummies.Clear();
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button.AddChild(new VendingMachineItem(protoID, text));
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button.ToolTip = text;
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button.StyleBoxOverride = _styleBox;
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}
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/// <summary>
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/// Populates the list of available items on the vending machine interface
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/// and sets icons based on their prototypes
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/// </summary>
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public void Populate(List<VendingMachineInventoryEntry> inventory, out List<int> filteredInventory, string? filter = null)
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public void Populate(List<VendingMachineInventoryEntry> inventory)
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{
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filteredInventory = new();
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if (inventory.Count == 0)
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if (inventory.Count == 0 && VendingContents.Visible)
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{
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VendingContents.Clear();
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var outOfStockText = Loc.GetString("vending-machine-component-try-eject-out-of-stock");
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VendingContents.AddItem(outOfStockText);
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SetSizeAfterUpdate(outOfStockText.Length, VendingContents.Count);
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SearchBar.Visible = false;
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VendingContents.Visible = false;
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var outOfStockLabel = new Label()
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{
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Text = Loc.GetString("vending-machine-component-try-eject-out-of-stock"),
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Margin = new Thickness(4, 4),
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HorizontalExpand = true,
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VerticalAlignment = VAlignment.Stretch,
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HorizontalAlignment = HAlignment.Center
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};
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MainContainer.AddChild(outOfStockLabel);
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SetSizeAfterUpdate(outOfStockLabel.Text.Length, 0);
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return;
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}
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while (inventory.Count != VendingContents.Count)
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{
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if (inventory.Count > VendingContents.Count)
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VendingContents.AddItem(string.Empty);
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else
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VendingContents.RemoveAt(VendingContents.Count - 1);
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}
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var longestEntry = string.Empty;
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var spriteSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SpriteSystem>();
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var listData = new List<VendorItemsListData>();
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var filterCount = 0;
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for (var i = 0; i < inventory.Count; i++)
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{
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var entry = inventory[i];
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var vendingItem = VendingContents[i - filterCount];
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vendingItem.Text = string.Empty;
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vendingItem.Icon = null;
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if (!_dummies.TryGetValue(entry.ID, out var dummy))
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{
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dummy = _entityManager.Spawn(entry.ID);
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_dummies.Add(entry.ID, dummy);
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}
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var itemName = Identity.Name(dummy, _entityManager);
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Texture? icon = null;
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if (_prototypeManager.TryIndex<EntityPrototype>(entry.ID, out var prototype))
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{
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icon = spriteSystem.GetPrototypeIcon(prototype).Default;
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}
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// search filter
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if (!string.IsNullOrEmpty(filter) &&
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!itemName.ToLowerInvariant().Contains(filter.Trim().ToLowerInvariant()))
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{
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VendingContents.Remove(vendingItem);
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filterCount++;
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if (!_prototypeManager.TryIndex(entry.ID, out var prototype))
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continue;
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}
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if (itemName.Length > longestEntry.Length)
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longestEntry = itemName;
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var itemText = $"{prototype.Name} [{entry.Amount}]";
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vendingItem.Text = $"{itemName} [{entry.Amount}]";
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vendingItem.Icon = icon;
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filteredInventory.Add(i);
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if (itemText.Length > longestEntry.Length)
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longestEntry = itemText;
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listData.Add(new VendorItemsListData(prototype.ID, itemText, i));
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}
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VendingContents.PopulateList(listData);
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SetSizeAfterUpdate(longestEntry.Length, inventory.Count);
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}
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private void SetSizeAfterUpdate(int longestEntryLength, int contentCount)
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{
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SetSize = new Vector2(Math.Clamp((longestEntryLength + 2) * 12, 250, 300),
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SetSize = new Vector2(Math.Clamp((longestEntryLength + 2) * 12, 250, 400),
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Math.Clamp(contentCount * 50, 150, 350));
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}
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}
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}
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public record VendorItemsListData(EntProtoId ItemProtoID, string ItemText, int ItemIndex) : ListData;
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