Cardboard box fixes (#13087)
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@@ -1,18 +1,17 @@
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using System.Linq;
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using Content.Shared.CardboardBox.Components;
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using Content.Server.Storage.Components;
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using Content.Server.Storage.EntitySystems;
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using Content.Shared.CardboardBox;
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using Content.Shared.CardboardBox.Components;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Interaction;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Stealth;
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using Content.Shared.Stealth.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Content.Shared.Stealth.Components;
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using Content.Shared.Stealth;
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using Robust.Shared.Prototypes;
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namespace Content.Server.CardboardBox;
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@@ -23,16 +22,15 @@ public sealed class CardboardBoxSystem : SharedCardboardBoxSystem
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly SharedStealthSystem _stealth = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly EntityStorageSystem _storage = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CardboardBoxComponent, StorageBeforeCloseEvent>(OnBeforeStorageClosed);
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SubscribeLocalEvent<CardboardBoxComponent, StorageAfterOpenEvent>(AfterStorageOpen);
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SubscribeLocalEvent<CardboardBoxComponent, StorageAfterCloseEvent>(AfterStorageClosed);
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SubscribeLocalEvent<CardboardBoxComponent, InteractedNoHandEvent>(OnNoHandInteracted);
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SubscribeLocalEvent<CardboardBoxComponent, EntInsertedIntoContainerMessage>(OnEntInserted);
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SubscribeLocalEvent<CardboardBoxComponent, DamageChangedEvent>(OnDamage);
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}
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@@ -46,26 +44,6 @@ public sealed class CardboardBoxSystem : SharedCardboardBoxSystem
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_storage.OpenStorage(uid);
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}
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private void OnBeforeStorageClosed(EntityUid uid, CardboardBoxComponent component, StorageBeforeCloseEvent args)
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{
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var mobMover = args.Contents.Where(HasComp<MobMoverComponent>).ToList();
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//Grab the first mob to set as the mover and to prevent other mobs from entering.
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foreach (var mover in mobMover)
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{
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//Set the movement relay for the box as the first mob
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if (component.Mover == null)
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{
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var relay = EnsureComp<RelayInputMoverComponent>(mover);
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_mover.SetRelay(mover, uid, relay);
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component.Mover = mover;
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}
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if (mover != component.Mover)
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args.Contents.Remove(mover);
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}
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}
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private void AfterStorageOpen(EntityUid uid, CardboardBoxComponent component, StorageAfterOpenEvent args)
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{
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//Remove the mover after the box is opened and play the effect if it hasn't been played yet.
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@@ -104,4 +82,23 @@ public sealed class CardboardBoxSystem : SharedCardboardBoxSystem
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_damageable.TryChangeDamage(component.Mover, args.DamageDelta, origin: args.Origin);
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}
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}
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private void OnEntInserted(EntityUid uid, CardboardBoxComponent component, EntInsertedIntoContainerMessage args)
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{
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if (!TryComp(args.Entity, out MobMoverComponent? mover))
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return;
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if (component.Mover != null)
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{
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// player movers take priority
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if (HasComp<ActorComponent>(component.Mover) || !HasComp<ActorComponent>(args.Entity))
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return;
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RemComp<RelayInputMoverComponent>(component.Mover.Value);
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}
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var relay = EnsureComp<RelayInputMoverComponent>(args.Entity);
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_mover.SetRelay(args.Entity, uid, relay);
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component.Mover = args.Entity;
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}
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}
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@@ -118,8 +118,6 @@ public sealed class StorageAfterOpenEvent : EventArgs { }
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public sealed class StorageCloseAttemptEvent : CancellableEntityEventArgs { }
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public sealed class StorageBeforeCloseEvent : EventArgs
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{
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public EntityUid Container;
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public HashSet<EntityUid> Contents;
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/// <summary>
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@@ -127,9 +125,8 @@ public sealed class StorageBeforeCloseEvent : EventArgs
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/// </summary>
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public HashSet<EntityUid> BypassChecks = new();
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public StorageBeforeCloseEvent(EntityUid container, HashSet<EntityUid> contents)
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public StorageBeforeCloseEvent(HashSet<EntityUid> contents)
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{
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Container = container;
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Contents = contents;
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}
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}
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@@ -178,8 +178,8 @@ public sealed class EntityStorageSystem : EntitySystem
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var entities = _lookup.GetEntitiesInRange(targetCoordinates, component.EnteringRange, LookupFlags.Approximate | LookupFlags.Dynamic | LookupFlags.Sundries);
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var ev = new StorageBeforeCloseEvent(uid, entities);
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RaiseLocalEvent(uid, ev, true);
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var ev = new StorageBeforeCloseEvent(entities);
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RaiseLocalEvent(uid, ev);
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var count = 0;
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foreach (var entity in ev.Contents)
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{
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