Adds DSay command (#2901)
* DSay command * Moves getting the clients from DeadChat and AdminDeadChat to a function
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40
Content.Server/Administration/Commands/DSay.cs
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40
Content.Server/Administration/Commands/DSay.cs
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@@ -0,0 +1,40 @@
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using Content.Server.Interfaces.Chat;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Admin)]
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class DSay : IClientCommand
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{
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public string Command => "dsay";
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public string Description => Loc.GetString("Sends a message to deadchat as an admin");
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public string Help => Loc.GetString($"Usage: {Command} <message>");
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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{
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if (player == null)
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{
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shell.SendText((IPlayerSession) null, "Only players can use this command");
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return;
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}
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if (args.Length < 1)
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return;
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var message = string.Join(" ", args).Trim();
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if (string.IsNullOrEmpty(message))
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return;
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var chat = IoCManager.Resolve<IChatManager>();
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chat.SendAdminDeadChat(player, message);
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}
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}
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}
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Administration;
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using Content.Server.GameObjects.Components.GUI;
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@@ -212,9 +212,7 @@ namespace Content.Server.Chat
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return;
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}
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var clients = _playerManager
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.GetPlayersBy(x => x.AttachedEntity != null && x.AttachedEntity.HasComponent<GhostComponent>())
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.Select(p => p.ConnectedClient);
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var clients = GetDeadChatClients();
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Dead;
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@@ -224,6 +222,31 @@ namespace Content.Server.Chat
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_netManager.ServerSendToMany(msg, clients.ToList());
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}
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public void SendAdminDeadChat(IPlayerSession player, string message)
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{
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// Check if message exceeds the character limit
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if (message.Length > MaxMessageLength)
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{
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DispatchServerMessage(player, Loc.GetString(MaxLengthExceededMessage, MaxMessageLength));
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return;
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}
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var clients = GetDeadChatClients();
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Dead;
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msg.Message = message;
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msg.MessageWrap = $"{Loc.GetString("ADMIN")}:(${player.ConnectedClient.UserName}): {{0}}";
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_netManager.ServerSendToMany(msg, clients.ToList());
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}
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private IEnumerable<INetChannel> GetDeadChatClients()
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{
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return _playerManager
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.GetPlayersBy(x => x.AttachedEntity != null && x.AttachedEntity.HasComponent<GhostComponent>())
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.Select(p => p.ConnectedClient);
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}
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public void SendAdminChat(IPlayerSession player, string message)
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{
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// Check if message exceeds the character limit
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@@ -1,4 +1,4 @@
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.Interfaces.Chat
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@@ -27,6 +27,7 @@ namespace Content.Server.Interfaces.Chat
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void SendOOC(IPlayerSession player, string message);
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void SendAdminChat(IPlayerSession player, string message);
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void SendDeadChat(IPlayerSession player, string message);
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void SendAdminDeadChat(IPlayerSession player, string message);
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void SendHookOOC(string sender, string message);
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