Adds DSay command (#2901)

* DSay command

* Moves getting the clients from DeadChat and AdminDeadChat to a function
This commit is contained in:
Leo
2021-01-03 12:13:31 -03:00
committed by GitHub
parent 32f04fd7ca
commit 57b049d173
3 changed files with 69 additions and 5 deletions

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Administration;
using Content.Server.GameObjects.Components.GUI;
@@ -212,9 +212,7 @@ namespace Content.Server.Chat
return;
}
var clients = _playerManager
.GetPlayersBy(x => x.AttachedEntity != null && x.AttachedEntity.HasComponent<GhostComponent>())
.Select(p => p.ConnectedClient);
var clients = GetDeadChatClients();
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Dead;
@@ -224,6 +222,31 @@ namespace Content.Server.Chat
_netManager.ServerSendToMany(msg, clients.ToList());
}
public void SendAdminDeadChat(IPlayerSession player, string message)
{
// Check if message exceeds the character limit
if (message.Length > MaxMessageLength)
{
DispatchServerMessage(player, Loc.GetString(MaxLengthExceededMessage, MaxMessageLength));
return;
}
var clients = GetDeadChatClients();
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Dead;
msg.Message = message;
msg.MessageWrap = $"{Loc.GetString("ADMIN")}:(${player.ConnectedClient.UserName}): {{0}}";
_netManager.ServerSendToMany(msg, clients.ToList());
}
private IEnumerable<INetChannel> GetDeadChatClients()
{
return _playerManager
.GetPlayersBy(x => x.AttachedEntity != null && x.AttachedEntity.HasComponent<GhostComponent>())
.Select(p => p.ConnectedClient);
}
public void SendAdminChat(IPlayerSession player, string message)
{
// Check if message exceeds the character limit