Use async DB queries.

This commit is contained in:
Pieter-Jan Briers
2020-06-26 03:46:08 +02:00
parent 357c110535
commit 579ff6bb26
20 changed files with 656 additions and 148 deletions

View File

@@ -1,6 +1,7 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Database;
using Content.Server.Preferences;
using Content.Shared;
@@ -44,64 +45,64 @@ namespace Content.Tests.Server.Preferences
}
[Test]
public void TestUserDoesNotExist()
public async Task TestUserDoesNotExist()
{
var db = GetDb();
Assert.Null(db.GetPlayerPreferences("[The database should be empty so any string should do]"));
Assert.Null(await db.GetPlayerPreferencesAsync("[The database should be empty so any string should do]"));
}
[Test]
public void TestUserDoesExist()
public async Task TestUserDoesExist()
{
var db = GetDb();
const string username = "bobby";
db.SaveSelectedCharacterIndex(username, 0);
var prefs = db.GetPlayerPreferences(username);
await db.SaveSelectedCharacterIndexAsync(username, 0);
var prefs = await db.GetPlayerPreferencesAsync(username);
Assert.NotNull(prefs);
Assert.Zero(prefs.SelectedCharacterIndex);
Assert.That(prefs.Characters.ToList().TrueForAll(character => character is null));
}
[Test]
public void TestUpdateCharacter()
public async Task TestUpdateCharacter()
{
var db = GetDb();
const string username = "charlie";
const int slot = 0;
var originalProfile = CharlieCharlieson();
db.SaveSelectedCharacterIndex(username, slot);
db.SaveCharacterSlot(username, originalProfile, slot);
var prefs = db.GetPlayerPreferences(username);
await db.SaveSelectedCharacterIndexAsync(username, slot);
await db.SaveCharacterSlotAsync(username, originalProfile, slot);
var prefs = await db.GetPlayerPreferencesAsync(username);
Assert.That(prefs.Characters.ElementAt(slot).MemberwiseEquals(originalProfile));
}
[Test]
public void TestDeleteCharacter()
public async Task TestDeleteCharacter()
{
var db = GetDb();
const string username = "charlie";
const int slot = 0;
db.SaveSelectedCharacterIndex(username, slot);
db.SaveCharacterSlot(username, CharlieCharlieson(), slot);
db.SaveCharacterSlot(username, null, slot);
var prefs = db.GetPlayerPreferences(username);
await db.SaveSelectedCharacterIndexAsync(username, slot);
await db.SaveCharacterSlotAsync(username, CharlieCharlieson(), slot);
await db.SaveCharacterSlotAsync(username, null, slot);
var prefs = await db.GetPlayerPreferencesAsync(username);
Assert.That(prefs.Characters.ToList().TrueForAll(character => character is null));
}
[Test]
public void TestInvalidSlot()
public async Task TestInvalidSlot()
{
var db = GetDb();
const string username = "charlie";
const int slot = -1;
db.SaveSelectedCharacterIndex(username, slot);
db.SaveCharacterSlot(username, CharlieCharlieson(), slot);
var prefs = db.GetPlayerPreferences(username);
await db.SaveSelectedCharacterIndexAsync(username, slot);
await db.SaveCharacterSlotAsync(username, CharlieCharlieson(), slot);
var prefs = await db.GetPlayerPreferencesAsync(username);
Assert.AreEqual(prefs.SelectedCharacterIndex, 0);
db.SaveSelectedCharacterIndex(username, MaxCharacterSlots);
prefs = db.GetPlayerPreferences(username);
await db.SaveSelectedCharacterIndexAsync(username, MaxCharacterSlots);
prefs = await db.GetPlayerPreferencesAsync(username);
Assert.AreEqual(prefs.SelectedCharacterIndex, MaxCharacterSlots - 1);
}
}