Improvements and fixups for New Status Effect API (#38660)

This commit is contained in:
Princess Cheeseballs
2025-07-02 10:46:30 -07:00
committed by GitHub
parent 159c187971
commit 579b38b92b
6 changed files with 210 additions and 97 deletions

View File

@@ -20,7 +20,7 @@ public sealed partial class ModifyStatusEffect : EntityEffect
public float Time = 2.0f;
/// <remarks>
/// true - refresh status effect time, false - accumulate status effect time.
/// true - refresh status effect time (update to greater value), false - accumulate status effect time.
/// </remarks>
[DataField]
public bool Refresh = true;
@@ -40,16 +40,20 @@ public sealed partial class ModifyStatusEffect : EntityEffect
if (args is EntityEffectReagentArgs reagentArgs)
time *= reagentArgs.Scale.Float();
var duration = TimeSpan.FromSeconds(time);
switch (Type)
{
case StatusEffectMetabolismType.Add:
statusSys.TryAddStatusEffect(args.TargetEntity, EffectProto, TimeSpan.FromSeconds(time), Refresh);
if (Refresh)
statusSys.TryUpdateStatusEffectDuration(args.TargetEntity, EffectProto, duration);
else
statusSys.TryAddStatusEffectDuration(args.TargetEntity, EffectProto, duration);
break;
case StatusEffectMetabolismType.Remove:
statusSys.TryAddTime(args.TargetEntity, EffectProto, -TimeSpan.FromSeconds(time));
statusSys.TryAddTime(args.TargetEntity, EffectProto, -duration);
break;
case StatusEffectMetabolismType.Set:
statusSys.TrySetTime(args.TargetEntity, EffectProto, TimeSpan.FromSeconds(time));
statusSys.TrySetStatusEffectDuration(args.TargetEntity, EffectProto, duration);
break;
}
}