Remove IRelayMoveInput (#4663)
* Remove IRelayMoveInput This interface gets called every time a movement key is pressed so it gets called a lot. * Remove RelayMovementEntityMessage Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -1,16 +1,22 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Interaction;
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Shared.Movement;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.Storage.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
internal sealed class StorageSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
private readonly List<IPlayerSession> _sessionCache = new();
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -20,6 +26,22 @@ namespace Content.Server.Storage.EntitySystems
|
||||
|
||||
SubscribeLocalEvent<EntRemovedFromContainerMessage>(HandleEntityRemovedFromContainer);
|
||||
SubscribeLocalEvent<EntInsertedIntoContainerMessage>(HandleEntityInsertedIntoContainer);
|
||||
SubscribeLocalEvent<EntityStorageComponent, RelayMovementEntityEvent>(OnRelayMovement);
|
||||
}
|
||||
|
||||
private void OnRelayMovement(EntityUid uid, EntityStorageComponent component, RelayMovementEntityEvent args)
|
||||
{
|
||||
if (ComponentManager.HasComponent<HandsComponent>(uid))
|
||||
{
|
||||
if (_gameTiming.CurTime <
|
||||
component.LastInternalOpenAttempt + EntityStorageComponent.InternalOpenAttemptDelay)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
component.LastInternalOpenAttempt = _gameTiming.CurTime;
|
||||
component.TryOpenStorage(args.Entity);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
Reference in New Issue
Block a user