Remove IRelayMoveInput (#4663)

* Remove IRelayMoveInput

This interface gets called every time a movement key is pressed so it gets called a lot.

* Remove RelayMovementEntityMessage

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2021-09-20 19:06:48 +10:00
committed by GitHub
parent fcc1217e5d
commit 578ed16b8f
16 changed files with 179 additions and 174 deletions

View File

@@ -4,14 +4,11 @@ using Content.Server.Construction.Components;
using Content.Server.Disposal.Unit.Components;
using Content.Shared.Acts;
using Content.Shared.Disposal.Components;
using Content.Shared.Movement;
using Content.Shared.Notification;
using Content.Shared.Notification.Managers;
using Content.Shared.Sound;
using Content.Shared.Verbs;
using Robust.Server.Console;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -19,7 +16,6 @@ using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
@@ -28,16 +24,14 @@ namespace Content.Server.Disposal.Tube.Components
{
public abstract class DisposalTubeComponent : Component, IDisposalTubeComponent, IBreakAct
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
private static readonly TimeSpan ClangDelay = TimeSpan.FromSeconds(0.5);
private TimeSpan _lastClang;
public static readonly TimeSpan ClangDelay = TimeSpan.FromSeconds(0.5);
public TimeSpan LastClang;
private bool _connected;
private bool _broken;
[DataField("clangSound")]
private SoundSpecifier _clangSound = new SoundPathSpecifier("/Audio/Effects/clang.ogg");
[DataField("clangSound")] public SoundSpecifier ClangSound = new SoundPathSpecifier("/Audio/Effects/clang.ogg");
/// <summary>
/// Container of entities that are currently inside this tube
@@ -253,24 +247,6 @@ namespace Content.Server.Disposal.Tube.Components
Disconnect();
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case RelayMovementEntityMessage _:
if (_gameTiming.CurTime < _lastClang + ClangDelay)
{
break;
}
_lastClang = _gameTiming.CurTime;
SoundSystem.Play(Filter.Pvs(Owner), _clangSound.GetSound(), Owner);
break;
}
}
void IBreakAct.OnBreak(BreakageEventArgs eventArgs)
{
_broken = true; // TODO: Repair