Add a test for the weightless status (#2437)
* Add wip test for weightless status * Expand and fix weightless test
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@@ -14,6 +14,8 @@ namespace Content.Shared.GameObjects.Components.Mobs
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public override string Name => "StatusEffectsUI";
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public override uint? NetID => ContentNetIDs.STATUSEFFECTS;
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public abstract IReadOnlyDictionary<StatusEffect, StatusEffectStatus> Statuses { get; }
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public abstract void ChangeStatusEffectIcon(StatusEffect effect, string icon);
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public abstract void ChangeStatusEffect(StatusEffect effect, string icon, ValueTuple<TimeSpan, TimeSpan>? cooldown);
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