Add a test for the weightless status (#2437)
* Add wip test for weightless status * Expand and fix weightless test
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@@ -23,6 +23,8 @@ namespace Content.Server.GameObjects.Components.Mobs
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[ViewVariables]
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private readonly Dictionary<StatusEffect, StatusEffectStatus> _statusEffects = new Dictionary<StatusEffect, StatusEffectStatus>();
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public override IReadOnlyDictionary<StatusEffect, StatusEffectStatus> Statuses => _statusEffects;
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protected override void Startup()
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{
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base.Startup();
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