Add a test for the weightless status (#2437)
* Add wip test for weightless status * Expand and fix weightless test
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@@ -35,6 +35,8 @@ namespace Content.Client.GameObjects.Components.Mobs
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[ViewVariables]
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private Dictionary<StatusEffect, CooldownGraphic> _cooldown = new Dictionary<StatusEffect, CooldownGraphic>();
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public override IReadOnlyDictionary<StatusEffect, StatusEffectStatus> Statuses => _status;
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/// <summary>
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/// Allows calculating if we need to act due to this component being controlled by the current mob
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/// </summary>
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