removes ambience from the lobby (#3428)
* removes ambience from the lobby * calls EndAmbience in StartAmbience
This commit is contained in:
@@ -9,6 +9,9 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Client;
|
||||
using Robust.Client.State;
|
||||
using Content.Client.State;
|
||||
|
||||
namespace Content.Client.GameObjects.EntitySystems
|
||||
{
|
||||
@@ -18,6 +21,7 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
||||
[Dependency] private readonly IConfigurationManager _configManager = default!;
|
||||
[Dependency] private readonly IStateManager _stateManager = default!;
|
||||
|
||||
private AudioSystem _audioSystem = default!;
|
||||
|
||||
@@ -33,22 +37,59 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
|
||||
_audioSystem = EntitySystemManager.GetEntitySystem<AudioSystem>();
|
||||
_ambientCollection = _prototypeManager.Index<SoundCollectionPrototype>("AmbienceBase");
|
||||
_configManager.OnValueChanged(CCVars.AmbienceBasicEnabled, HandleAmbience, true);
|
||||
|
||||
_configManager.OnValueChanged(CCVars.AmbienceBasicEnabled, AmbienceCVarChanged);
|
||||
|
||||
_stateManager.OnStateChanged += StateManagerOnStateChanged;
|
||||
}
|
||||
|
||||
private void HandleAmbience(bool ambienceEnabled)
|
||||
public override void Shutdown()
|
||||
{
|
||||
if (ambienceEnabled)
|
||||
base.Shutdown();
|
||||
|
||||
_stateManager.OnStateChanged -= StateManagerOnStateChanged;
|
||||
}
|
||||
|
||||
private void StateManagerOnStateChanged(StateChangedEventArgs args)
|
||||
{
|
||||
if (args.NewState is not GameScreen)
|
||||
{
|
||||
var file = _robustRandom.Pick(_ambientCollection.PickFiles);
|
||||
_ambientStream = _audioSystem.Play(file, _ambientParams);
|
||||
EndAmbience();
|
||||
}
|
||||
else if (_ambientStream != null)
|
||||
else if (_configManager.GetCVar(CCVars.AmbienceBasicEnabled))
|
||||
{
|
||||
_ambientStream.Stop();
|
||||
_ambientStream = null;
|
||||
StartAmbience();
|
||||
}
|
||||
}
|
||||
|
||||
private void AmbienceCVarChanged(bool ambienceEnabled)
|
||||
{
|
||||
if (!ambienceEnabled)
|
||||
{
|
||||
EndAmbience();
|
||||
}
|
||||
else if (_stateManager.CurrentState is GameScreen)
|
||||
{
|
||||
StartAmbience();
|
||||
}
|
||||
}
|
||||
|
||||
private void StartAmbience()
|
||||
{
|
||||
EndAmbience();
|
||||
var file = _robustRandom.Pick(_ambientCollection.PickFiles);
|
||||
_ambientStream = _audioSystem.Play(file, _ambientParams);
|
||||
}
|
||||
|
||||
private void EndAmbience()
|
||||
{
|
||||
if (_ambientStream == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_ambientStream.Stop();
|
||||
_ambientStream = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user