Use SharedSpeciesComponent on the client.
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@@ -16,6 +16,7 @@ using SS14.Shared.IoC;
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using SS14.Shared.Log;
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using SS14.Shared.Utility;
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using System.Collections.Generic;
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using Content.Shared.GameObjects.Components.Mobs;
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using SS14.Client.Graphics.Overlays;
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namespace Content.Client.GameObjects
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@@ -23,12 +24,8 @@ namespace Content.Client.GameObjects
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/// <summary>
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/// A character UI component which shows the current damage state of the mob (living/dead)
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/// </summary>
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public class SpeciesUI : Component, ICharacterUI
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public class SpeciesUI : SharedSpeciesComponent, ICharacterUI
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{
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public override string Name => "Species";
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public override uint? NetID => ContentNetIDs.SPECIES;
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/// <summary>
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/// Holds the godot control for the species window
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/// </summary>
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@@ -8,7 +8,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
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{
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public sealed override string Name => "Species";
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public override uint? NetID => ContentNetIDs.SPECIES;
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public sealed override uint? NetID => ContentNetIDs.SPECIES;
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[Serializable, NetSerializable]
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public enum MobVisuals
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