Use SharedSpeciesComponent on the client.

This commit is contained in:
Pieter-Jan Briers
2019-03-27 17:12:43 +01:00
parent c0caaaa8e5
commit 575b12dcdc
2 changed files with 4 additions and 7 deletions

View File

@@ -16,6 +16,7 @@ using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Utility;
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Mobs;
using SS14.Client.Graphics.Overlays;
namespace Content.Client.GameObjects
@@ -23,12 +24,8 @@ namespace Content.Client.GameObjects
/// <summary>
/// A character UI component which shows the current damage state of the mob (living/dead)
/// </summary>
public class SpeciesUI : Component, ICharacterUI
public class SpeciesUI : SharedSpeciesComponent, ICharacterUI
{
public override string Name => "Species";
public override uint? NetID => ContentNetIDs.SPECIES;
/// <summary>
/// Holds the godot control for the species window
/// </summary>