Fix ghost actions disappearing when toggling visibility of other ghosts (#21033)
This commit is contained in:
@@ -1,7 +1,6 @@
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using Content.Client.Movement.Systems;
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using Content.Client.Movement.Systems;
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using Content.Shared.Actions;
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using Content.Shared.Actions;
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using Content.Shared.Ghost;
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using Content.Shared.Ghost;
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using Content.Shared.Popups;
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using Robust.Client.Console;
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using Robust.Client.Console;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Graphics;
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@@ -33,9 +32,10 @@ namespace Content.Client.Ghost
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_ghostVisibility = value;
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_ghostVisibility = value;
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foreach (var ghost in EntityQuery<GhostComponent, SpriteComponent>(true))
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var query = AllEntityQuery<GhostComponent, SpriteComponent>();
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while (query.MoveNext(out var uid, out _, out var sprite))
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{
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{
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ghost.Item2.Visible = true;
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sprite.Visible = value || uid == _playerManager.LocalPlayer?.ControlledEntity;
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}
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}
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}
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}
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}
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}
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@@ -103,7 +103,10 @@ namespace Content.Client.Ghost
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return;
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return;
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Popup.PopupEntity(Loc.GetString("ghost-gui-toggle-ghost-visibility-popup"), args.Performer);
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Popup.PopupEntity(Loc.GetString("ghost-gui-toggle-ghost-visibility-popup"), args.Performer);
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if (uid == _playerManager.LocalPlayer?.ControlledEntity)
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ToggleGhostVisibility();
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ToggleGhostVisibility();
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args.Handled = true;
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args.Handled = true;
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}
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}
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@@ -204,7 +207,7 @@ namespace Content.Client.Ghost
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public void ToggleGhostVisibility()
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public void ToggleGhostVisibility()
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{
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{
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_console.RemoteExecuteCommand(null, "toggleghosts");
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GhostVisibility = !GhostVisibility;
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}
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}
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}
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}
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}
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}
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@@ -6,7 +6,6 @@ using Content.Server.Mind;
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using Content.Server.Roles.Jobs;
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using Content.Server.Roles.Jobs;
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using Content.Server.Warps;
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using Content.Server.Warps;
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using Content.Shared.Actions;
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using Content.Shared.Actions;
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using Content.Shared.Administration;
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using Content.Shared.Examine;
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using Content.Shared.Examine;
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using Content.Shared.Eye;
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using Content.Shared.Eye;
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using Content.Shared.Follower;
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using Content.Shared.Follower;
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@@ -16,11 +15,9 @@ using Content.Shared.Mind.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Movement.Events;
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using Content.Shared.Movement.Events;
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using Content.Shared.Popups;
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using Content.Shared.Storage.Components;
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using Content.Shared.Storage.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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@@ -357,28 +354,4 @@ namespace Content.Server.Ghost
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return ghostBoo.Handled;
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return ghostBoo.Handled;
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}
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}
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}
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}
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[AnyCommand]
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public sealed class ToggleGhostVisibility : IConsoleCommand
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{
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public string Command => "toggleghosts";
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public string Description => "Toggles ghost visibility";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (shell.Player == null)
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shell.WriteLine("You can only toggle ghost visibility on a client.");
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var uid = shell.Player?.AttachedEntity;
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if (uid == null
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|| !entityManager.HasComponent<GhostComponent>(uid)
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|| !entityManager.TryGetComponent<EyeComponent>(uid, out var eyeComponent))
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return;
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entityManager.System<EyeSystem>().SetVisibilityMask(uid.Value, eyeComponent.VisibilityMask ^ (int) VisibilityFlags.Ghost, eyeComponent);
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}
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}
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}
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}
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