Hud refactor (#7202)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Jezithyr <jmaster9999@gmail.com> Co-authored-by: Jezithyr <Jezithyr@gmail.com> Co-authored-by: Visne <39844191+Visne@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
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using Content.Client.UserInterface.Systems.Hands;
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using Content.Client.UserInterface.Systems.Hands.Controls;
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using Content.Client.UserInterface.Systems.Inventory;
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using Content.Client.UserInterface.Systems.Inventory.Controls;
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using Robust.Client.UserInterface.Controllers;
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namespace Content.Client.UserInterface.Systems.Hotbar;
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public sealed class HotbarUIController : UIController
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{
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private InventoryUIController? _inventory;
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private HandsUIController? _hands;
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public void Setup(HandsContainer handsContainer, ItemSlotButtonContainer inventoryBar, ItemStatusPanel handStatus)
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{
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_inventory = UIManager.GetUIController<InventoryUIController>();
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_hands = UIManager.GetUIController<HandsUIController>();
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_hands.RegisterHandContainer(handsContainer);
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_inventory.RegisterInventoryBarContainer(inventoryBar);
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}
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}
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