Hud refactor (#7202)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Jezithyr <jmaster9999@gmail.com> Co-authored-by: Jezithyr <Jezithyr@gmail.com> Co-authored-by: Visne <39844191+Visne@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
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using Content.Client.Actions.UI;
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using Content.Client.Cooldown;
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using Content.Shared.Alert;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Timing;
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namespace Content.Client.UserInterface.Systems.Alerts.Controls
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{
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public sealed class AlertControl : BaseButton
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{
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// shorter than default tooltip delay so user can more easily
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// see what alerts they have
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private const float CustomTooltipDelay = 0.5f;
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public AlertPrototype Alert { get; }
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/// <summary>
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/// Current cooldown displayed in this slot. Set to null to show no cooldown.
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/// </summary>
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public (TimeSpan Start, TimeSpan End)? Cooldown
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{
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get => _cooldown;
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set
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{
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_cooldown = value;
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if (SuppliedTooltip is ActionAlertTooltip actionAlertTooltip)
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{
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actionAlertTooltip.Cooldown = value;
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}
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}
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}
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private (TimeSpan Start, TimeSpan End)? _cooldown;
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private short? _severity;
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private readonly IGameTiming _gameTiming;
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private readonly AnimatedTextureRect _icon;
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private readonly CooldownGraphic _cooldownGraphic;
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/// <summary>
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/// Creates an alert control reflecting the indicated alert + state
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/// </summary>
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/// <param name="alert">alert to display</param>
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/// <param name="severity">severity of alert, null if alert doesn't have severity levels</param>
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public AlertControl(AlertPrototype alert, short? severity)
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{
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_gameTiming = IoCManager.Resolve<IGameTiming>();
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TooltipDelay = CustomTooltipDelay;
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TooltipSupplier = SupplyTooltip;
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Alert = alert;
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_severity = severity;
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var specifier = alert.GetIcon(_severity);
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_icon = new AnimatedTextureRect
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{
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DisplayRect = {TextureScale = (2, 2)}
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};
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_icon.SetFromSpriteSpecifier(specifier);
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Children.Add(_icon);
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_cooldownGraphic = new CooldownGraphic();
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Children.Add(_cooldownGraphic);
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}
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private Control SupplyTooltip(Control? sender)
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{
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return new ActionAlertTooltip(Alert.Name, Alert.Description) {Cooldown = Cooldown};
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}
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/// <summary>
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/// Change the alert severity, changing the displayed icon
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/// </summary>
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public void SetSeverity(short? severity)
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{
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if (_severity != severity)
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{
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_severity = severity;
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_icon.SetFromSpriteSpecifier(Alert.GetIcon(_severity));
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}
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (!Cooldown.HasValue)
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{
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_cooldownGraphic.Visible = false;
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_cooldownGraphic.Progress = 0;
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return;
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}
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_cooldownGraphic.FromTime(Cooldown.Value.Start, Cooldown.Value.End);
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}
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}
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}
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